Production and Outcomes: Influences and Reactions
Interpretation - Illustrators/Creatives select and use a ‘zeitgeist’ to interpret the message. Time and place has a great effect on their production...
This illustration is by Alfred Barbou, produced in 1882. It depicts the story of the Hunchback of Notre dame by Victor Hugo. Drawings from the victorian era seemed to be very delicate yet very dark at the same time. There are many gothic elements in this image which refers to the “Zeitgeist” prevalent in this period. During the Victorian era was a movement referred to as the “Gothic Revival” which began in the 1740’s. A lot of the gothic art in the Victorian era was an escape from the industrialization which took place at the time, because of this, there was a lot more leisure time, so art became something which people took time over.
Alfred Barbou’s drawing compared to David Hughes’ 2006 depiction of the Victor Hugo “The Hunchback of Notre Dame” story, is a lot more flat. With it’s 2d presence and flat colour, it is a lot more simple then Barbou’s image. Black outline on this image accentuates it’s more contemporary creative’s style. It is not realistic and was not aimed at being realistic by its creator in the first place.
Methodology - A thorough and versatile design process enables an Illustrator/Creative to work independently and professionally...
Design is the planning that lays the basis for the making of every object or system. To design, refers to a plan which will eventually construct something. The Term ‘design’ has different connotations in different fields, which can vary from structural planning for example notes alongside maquettes and models, to graphical planning; notes alongside images and drawings to show what will eventually be.
A plan, is essentially the final outcome stripped down to the bare primitive components. In other words, ‘Primitives’ are the elements from which the final outcome is composed.
“Everyone designs. The teacher arranging desks for a discussion. The entrepreneur planning a business. The team building a rocket.
Their results differ. So do their goals. So do the scales of their projects and the media they use. Even their actions appear quite different. What’s similar is that they are designing. What’s similar are the processes they follow.”
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